However, the endgame reward mechanics are fundamentally broken with this change. Despite proclamations from people not even actively playing endgame content that the squish would horribly imbalance things, most current endgame content has been fine, with some outliers (Mythic Jaina seems to hit harder proportionally compared to before, and N’Zoth has some tuning to do) but overall, the experience seems to be okay so far. BfA’s current endgame is hit or miss for people but it has maintained an audience and interest. The answer is here – nothing new…for now. The question a lot of us had leading into pre-patch, then, was simple – what will we actually do? However, there is a catch – with the announced pre-patch date now here and past, we run into a first-time ever problem in WoW – a pre-patch for an expansion with no active launch event as of yet and no release date for the expansion. The delay of Shadowlands was a good thing, as I’ve discussed multiple times since the news broke here. We had a release date, but no prepatch date, and time was ticking perilously closer to launch. Major tweaking was being done to covenants and soulbinds, and the experience had some holes (despite being at least reasonably well-built with regards to content structure and activities). Major endgame systems had yet to be fully detailed, rolled out on beta, or tested to any acceptable degree. Last month around this date, we knew the expansion was in trouble. And that is going to be my main talking point for this post, so here we go! In their place is…uh…well, as of today, nothing. With them, we lose some systems – gone are rank 4 Azerite Essences, Corruptions, and in general, a lot of the incentive structures that have worked to keep BfA populated with players over the last several months. The systems changes, level squish and item squish, new tuning and class designs all run amok. With patch 9.01, Shadowlands is now, in some ways, live. Another major MMO patch launched – arguably larger than the FFXIV patch I detailed in my last post.
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